![]() ![]() ![]() Want more features? Get more out of GZDoom! The release builds are not all that GZDoom has to offer. It does not provide all features currently supported by GZDoom but in turn is capable of running the hardware renderer on older hardware which does not support modern OpenGL features. LZDoom is based on an older version of GZDoom. ( Vulkan/OpenGL 4.5 capability recommended, but the minimum requirement for the hardware renderer is OpenGL 3.3, the minimum for the software renderer is Direct3D 9) GZDoom is the latest version targeting current systems with modern graphics hardware. Although the parent ZDoom codebase has been discontinued, the latest official release is available here for posterity. Note that "music-soundfont" is game plugin specific, so you'll have to set it separately for each game plugin (doom, heretic, etc.ZDoom now comes in multiple flavours! The primary port, GZDoom, sports advanced hardware (OpenGL) and enhanced software rendering capabilities, while the port LZDoom serves as an alternative with a different feature set, detailed below. FluidSynth will use this when the next (new) song starts playing. Set the cvar "music-soundfont" to the full path of your SF2 sound font.The console log and Doomsday's About dialog should tell you that you are using both FMOD and FluidSynth. An example of this config file can be seen in our wiki. Therefore, if you don't have pulseaudio, you'll need to inform Doomsday about this: figure out which audio output driver FluidSynth uses when you run it manually from command line, and then edit the config file ~/.doomsday/defaults accordingly. ![]()
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