![]() ![]() Infantry), Heavy Cavalry (Chariot, Knights, Tanks), Light Cavalry (Horsemen, Cavalry, Helicopters), and ranged-units (Slinger, Archer, Crossbowman, Field Cannon).Įventually, airplanes take over the siege and ranged roles (Biplane / Fighters ultimately play like faster Archers, while Bombers play like better Catapults). In Civ6, there are basically only the following units: Anti-city Siege (Catapult / Bombard / Artillery), Warriors (Warrior, Swordmen, Musketeer, Riflemen, Mech. Tanks are just reskinned Knights, who were reskinned Chariots. Riflemen are just reskinned Musketeers, who are reskinned Swordmen, who are just reskinned Warriors. Nothing feels different until you reach airplanes. Just not as good as Civ4 IMO.Ĭiv6's issues is the "flattening" of the entire tree. Civ6 comes in at 2nd place, pretty good music and Sean Bean is pretty decent too. but lets be frank: the game was better with kill-stacks.īetween Lenard Nemoy as the narrator and the incredible music, I'd think 4 was the best production value of the entire series however. It was non-intuitive, and players complained grossly about kill-stacks. There was much richer play of combat in Civ3 and Civ2. There were a few units that could attack a whole stack, but ~20 musketeers in the midgame was practically impossible to defend against aside from having your own stack of ~20 musketeers.Ĭiv3 and Civ2 had the right idea: Kill-stack the entire stack if you group your units together like that. See also: our group in the Russian social network - vk.com/club10907521Ĭiv Special Projects: Blake's Sanctum Civ Series Tribute Website (WIP), Playing Civ Games in HD with mods/scenarios video series (Civ1-6 & more), Civ series scifi & fantasy mods/scenarios search & rescue (Civ1-6 & more), Civ Scenario preservation super project, Long lost Civ2 websites cataloging.Ĭiv Mods/Scenarios: Civ2 - Heroes of Might & Magic 2 Scenario, Civ2 - Red Alert 2 Siege of NYC Scenario, Civ2 - Command & Conquer Scenario Remaster, Civ2 - Dune 2 Dynasty Scenario, Civ2 - Terminator Future War Scenario Remaster, Civ2 - Civ1 Graphics Mod Demaster, Civ2ToT - Master of Magic Jr Scenario Remaster, Civ2 - Deadworld Reborn Scenario Remaster, Civ2 - Warcraft Scenario Addon, Civ2 - Starcraft Scenario Addon, Civ2 - Martian Dawn Scenario Addon, Civ2 - Better Terrain Graphics Mod, Civ2 - Playstation Graphics For PC Mod Remaster, Civ2 - ToT Graphics Mod Remaster, Civ2 - Old Star Wars Scenario, Attila’s Conquest - Play as Barbarians in every Civ game scenario series, Civ1 - Soundtrack Overhaul mod.Civ4 was highly flawed IMO, because the tactics revolved around setting up giant "death stacks". The prices for airplanes, ships, missiles, etc. Free embassies with all countries.Īlso, I changed the cost of units, that with new technologies our units would become not only stronger but also more expensive in production, which would balance our network wars. (Old efect +40 to the relationship with AI, in online games was absolutely useless). The Eiffel Tower : + 100% luxury in the city where it is built. (The old effect: +2 satisfied citizens in every city, now this miracle is combined with an out-dated oracle with the properties of Michelangelo but 50% weaker.But in sum if you have a temple and a church you will get the same effect) (earlier this miracle gave a free cathedral in every city, now it is the Oracle for the cathedrals.)īach Cathedral : +1 Happy in the city where built, increases the effect of temples (+1 content) and cathedrals in each city (+1 content). The Cathedral of Michelangelo : In the city where the free cathedral is built, the effect of the cathedrals in each city increases (+2 content). (in the old version of the bonus to gold was not, and it was a useless miracle) + 50% to gold in the city where it is built. ![]() (the old effect: everything is the same, but still all your ships became veterans, too imbous in online games)Įmbassy of Marco Polo: Embassy with all countries. ![]() Great Lighthouse : triremes can swim in the ocean. (old effect: +3 happy in the city where built, and +1 happy in every city) Acts only in the city where they are built. (old effect: a free grannary in each city) It only works in the city where it is built. Pyramid : every cell of the city produces +1 food. To install the mod, download civ2b.rar and follow the instructions in the README file The influence of corruption in this matter does not have the proper effect. Since happiness is the only thing that limits the growth of your empire. The balance in the second cive is always limping, whoever builds miracles for happiness is the one who always won. ![]()
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