In the Sonic the Comic series, Mystic Cave Zone was originally used as a hideout by Captain Plunder and his Sky Pirates, marking their debut in the comic series. Referred to as "Frasher" in Sonic Jam, which is Engrish for "Flasher".ĭuring development, Mystic Cave Zone was referred to as Dust Hill Zone, appearing with that name in the Simon Wai prototype, alpha and pre-beta prototypes, and thus being reported with this name in several video gaming magazines of the day.ĭynamic pattern reloading for 01, 02, 03, WFZ, 09, MCZ, SCZ (empty)Ġ1, 02, 03, WFZ, 09, MCZ, SCZ misc sprite mappings (empty) Yuji Naka, Sonic Jam Official Guide įlasher - Firefly Badnik, which moves around slowly and is invincible when flashing. Like Sonic would be here at first, and then he'd go someplace else. When making this map, first we had drawn the island, there was a cave, there was a lake, a mountain, a construction site, we were thinking of all these areas. But we ended up making a cave stage instead. The feel here is a haunted-house (obakeyashiki), isn't it. Sonic the Hedgehog 2 US manual Media:Sonic2 MD US manual.pdf Hang on to the ivy to discover escape routes. Robotnik's been digging for Chaos Emeralds in this eerie forest of flickering lights, glow-worms and stinging centipedes. Sonic the Hedgehog 2 JP manual Media:Sonic2 MD JP manual.pdf (translation by Vertekins) Open the gates by hanging onto the ivy! Be careful and watch out for the crumbling platforms and use springboards to jump over spikes that pop-out. Eggman in the Drill Eggman II, which he has been using to dig into the caves in search of the Chaos Emeralds.Ī mysterious cave that spread-out underground. In the 2013 version, the spikes in the pit have been removed, thus falling down there will lead to a pleasant surprise: the secret entrance to Hidden Palace Zone.Īt the end of the Zone, the player will encounter Dr. Should a player fall in there as Super Sonic, they will be waiting down there for a potentially long time. This Zone is infamous for having an inescapable pit of spikes in Act 2 that is very easy for players to fall into. Other dangers can include spinning spiked balls as well as spikes that protrude from the walls (though they can be used as stepping stones to reach high ledges). Two dangers to watch out for are thin rock pillars and moving stacks of wooden crates that can easily crush the player if they are not careful. The player can pull down on some of the ivy hanging from the ceiling to form bridges to cross over as well as to ascend or descend to other routes, and ride across platforms that knock into each other like a pair of clackers. The attack pattern of this boss is very similar to that of the Tunnelbot, a sub-boss from Sonic the Hedgehog 3.After braving the volcanic chaos of Hill Top Zone, Sonic and Tails venture into an eerie network of mines located within a vast cavern inside West Side Island's mountain range, with man-made passageways leading the heroes around walls of moss-covered rocks.The Egg Digger takes eight hits to defeat, after which the player can open up the Capsule and finish the Zone. The player has to also avoid touching the drill and motor parts of the vehicle and attack when Robotnik is not pointing them in the vertical position. After this, he will return into the ceiling and the process will start over, repeating the pattern again. He will then shift his drills in a horizontal position and attempt to ram into the playable character. After arriving, Robotnik will drill though the ceiling with his drills in a vertical position. When the rocks start falling down, the player must dodge the spiky ones as they can damage the player when touched. When the battle begins, the screen rumbles, round and spiky rocks fall from the ceiling and Robotnik himself arrives with his upgraded Eggman Mobile with two drills. The player encounters the boss vehicle on an empty hallway, where no one is seen. It is possible to skip this boss fight if the player goes to Hidden Palace Zone in Mystic Cave Zone Act 2. In the 2013 remaster of Sonic the Hedgehog 2, the Egg Digger is one of the two sixth bosses in the game, along with Brass Eggman. In Sonic Origins Plus, it can also be fought with Amy. In the original Sonic the Hedgehog 2, the Egg Digger is fought with Sonic and/or Tails, while in Knuckles in Sonic 2 and the 2013 remaster of the game, it can also be fought with Knuckles. It is also the sixth boss of Boss Attack Zone in the 2013 remaster of the game. The Egg Digger is the boss of Mystic Cave Zone Act 2 in Sonic the Hedgehog 2, its various ports and remasters, and the lock-on game Knuckles in Sonic 2 and the sixth boss overall in these games. The player has to hit the Egg Digger eight times to defeat it. A modification of Eggman's Mobile with two yellow drills on both sides, which Robotnik uses to drill through the rocky ceiling while causing sharp rocks to fall down.
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